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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie + Flexi - Faceless Frog [rmx].milk
downloadcli-tools-windows-master.tar.gz
cli-tools-windows-master.tar.bz2
cli-tools-windows-master.zip
Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie + Flexi - Faceless Frog [rmx].milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie + Flexi - Faceless Frog [rmx].milk292
1 files changed, 292 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie + Flexi - Faceless Frog [rmx].milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie + Flexi - Faceless Frog [rmx].milk
new file mode 100644
index 0000000..ce85bfc
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie + Flexi - Faceless Frog [rmx].milk
@@ -0,0 +1,292 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=5.000
+fGammaAdj=1.000
+fDecay=1.000
+fVideoEchoZoom=2.000
+fVideoEchoAlpha=0.000
+nVideoEchoOrientation=0
+nWaveMode=0
+bAdditiveWaves=0
+bWaveDots=0
+bWaveThick=0
+bModWaveAlphaByVolume=0
+bMaximizeWaveColor=1
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=0
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.001
+fWaveScale=2.988
+fWaveSmoothing=0.750
+fWaveParam=0.000
+fModWaveAlphaStart=0.750
+fModWaveAlphaEnd=0.950
+fWarpAnimSpeed=1.000
+fWarpScale=1.000
+fZoomExponent=1.00000
+fShader=0.000
+zoom=0.99010
+rot=0.00000
+cx=0.500
+cy=0.500
+dx=0.00000
+dy=0.00000
+warp=1.00000
+sx=1.00000
+sy=1.00000
+wave_r=0.500
+wave_g=0.500
+wave_b=0.500
+wave_x=0.500
+wave_y=0.500
+ob_size=0.010
+ob_r=0.000
+ob_g=0.000
+ob_b=0.000
+ob_a=0.000
+ib_size=0.010
+ib_r=0.250
+ib_g=0.250
+ib_b=0.250
+ib_a=0.000
+nMotionVectorsX=12.000
+nMotionVectorsY=9.000
+mv_dx=0.000
+mv_dy=0.000
+mv_l=0.900
+mv_r=1.000
+mv_g=1.000
+mv_b=1.000
+mv_a=0.000
+b1n=0.000
+b2n=0.000
+b3n=0.000
+b1x=1.000
+b2x=1.000
+b3x=1.000
+b1ed=0.000
+wavecode_0_enabled=1
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=1
+wavecode_0_bUseDots=1
+wavecode_0_bDrawThick=1
+wavecode_0_bAdditive=0
+wavecode_0_scaling=0.12032
+wavecode_0_smoothing=0.50000
+wavecode_0_r=1.000
+wavecode_0_g=1.000
+wavecode_0_b=1.000
+wavecode_0_a=1.000
+wave_0_per_point1=y=.3+pow(value1*.01,.2);
+wave_0_per_point2=r=rand(10)*.1;
+wave_0_per_point3=g=rand(10)*.1;
+wave_0_per_point4=b=rand(10)*.1;
+wave_0_per_point5=x = if(equal(frame%2,0),.6 + -sample*.45,.4+sample*.45);
+wave_0_per_point6=x = if(above(sample,.2),x,-1);
+wavecode_1_enabled=1
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=1
+wavecode_1_bUseDots=1
+wavecode_1_bDrawThick=1
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.00000
+wavecode_1_smoothing=0.50000
+wavecode_1_r=1.000
+wavecode_1_g=1.000
+wavecode_1_b=1.000
+wavecode_1_a=1.000
+wave_1_per_point1=x = if(equal(frame%2,0),.6 + -sample*.45,.4+sample*.45);
+wave_1_per_point2=y=.5-pow(value2*.01,.2);
+wave_1_per_point3=r=rand(10)*.1;
+wave_1_per_point4=g=rand(10)*.1;
+wave_1_per_point5=b=rand(10)*.1;
+wave_1_per_point6=x = if(above(sample,.2),x,-1);
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=0
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.00000
+wavecode_2_smoothing=0.50000
+wavecode_2_r=1.000
+wavecode_2_g=1.000
+wavecode_2_b=1.000
+wavecode_2_a=1.000
+wave_2_init1=t1 = 0;
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.00000
+wavecode_3_smoothing=0.50000
+wavecode_3_r=1.000
+wavecode_3_g=1.000
+wavecode_3_b=1.000
+wavecode_3_a=1.000
+shapecode_0_enabled=1
+shapecode_0_sides=32
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=0
+shapecode_0_num_inst=1
+shapecode_0_x=0.500
+shapecode_0_y=0.500
+shapecode_0_rad=0.18000
+shapecode_0_ang=0.00000
+shapecode_0_tex_ang=0.00000
+shapecode_0_tex_zoom=1.00000
+shapecode_0_r=0.000
+shapecode_0_g=0.000
+shapecode_0_b=0.600
+shapecode_0_a=1.000
+shapecode_0_r2=1.000
+shapecode_0_g2=1.000
+shapecode_0_b2=1.000
+shapecode_0_a2=0.000
+shapecode_0_border_r=1.000
+shapecode_0_border_g=1.000
+shapecode_0_border_b=1.000
+shapecode_0_border_a=0.000
+shape_0_per_frame1=x=.2+.02*sin(time*3);
+shape_0_per_frame2=y=.7+.02*sin(time*4);;
+shape_0_per_frame3=rad=rad+.23*sin(bass);
+shape_0_per_frame4=r2 = 1;
+shape_0_per_frame5=b2 = 1-.1*treb*above(bass,1);
+shape_0_per_frame6=g2 = 1-.1*treb*above(bass,1);
+shape_0_per_frame7=g = .2*mid*abs(sin(time*.9));
+shapecode_1_enabled=1
+shapecode_1_sides=32
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=0
+shapecode_1_num_inst=1
+shapecode_1_x=0.500
+shapecode_1_y=0.500
+shapecode_1_rad=0.18000
+shapecode_1_ang=0.00000
+shapecode_1_tex_ang=0.00000
+shapecode_1_tex_zoom=1.00000
+shapecode_1_r=0.000
+shapecode_1_g=0.000
+shapecode_1_b=1.000
+shapecode_1_a=1.000
+shapecode_1_r2=1.000
+shapecode_1_g2=1.000
+shapecode_1_b2=1.000
+shapecode_1_a2=0.000
+shapecode_1_border_r=1.000
+shapecode_1_border_g=1.000
+shapecode_1_border_b=1.000
+shapecode_1_border_a=0.000
+shape_1_per_frame1=x=.8+.02*sin(time*3);
+shape_1_per_frame2=y=.7+.02*sin(time*4);;
+shape_1_per_frame3=rad=rad+.23*sin(treb);
+shape_1_per_frame4=r2 = 1;
+shape_1_per_frame5=b2 = 1-.1*treb*above(treb,1);
+shape_1_per_frame6=g2 = 1-.1*treb*above(treb,1);
+shape_1_per_frame7=g = .2*mid*abs(sin(time*.9));
+shapecode_2_enabled=1
+shapecode_2_sides=3
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_num_inst=1
+shapecode_2_x=0.500
+shapecode_2_y=0.500
+shapecode_2_rad=0.17000
+shapecode_2_ang=0.00000
+shapecode_2_tex_ang=0.00000
+shapecode_2_tex_zoom=1.00000
+shapecode_2_r=1.000
+shapecode_2_g=0.700
+shapecode_2_b=0.400
+shapecode_2_a=1.000
+shapecode_2_r2=1.000
+shapecode_2_g2=0.600
+shapecode_2_b2=0.400
+shapecode_2_a2=0.000
+shapecode_2_border_r=1.000
+shapecode_2_border_g=1.000
+shapecode_2_border_b=1.000
+shapecode_2_border_a=0.000
+shape_2_per_frame1=ang = 1.57+.2*sin(time*6);
+shape_2_per_frame2=rad=rad+.08*sin(time*3);
+shape_2_per_frame3=y = .63
+shapecode_3_enabled=0
+shapecode_3_sides=4
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_num_inst=1
+shapecode_3_x=0.500
+shapecode_3_y=0.500
+shapecode_3_rad=0.10000
+shapecode_3_ang=0.00000
+shapecode_3_tex_ang=0.00000
+shapecode_3_tex_zoom=1.00000
+shapecode_3_r=1.000
+shapecode_3_g=0.000
+shapecode_3_b=0.000
+shapecode_3_a=1.000
+shapecode_3_r2=0.000
+shapecode_3_g2=1.000
+shapecode_3_b2=0.000
+shapecode_3_a2=0.000
+shapecode_3_border_r=1.000
+shapecode_3_border_g=1.000
+shapecode_3_border_b=1.000
+shapecode_3_border_a=0.100
+per_frame_1=warp = 0;
+per_frame_2=
+warp_1=`shader_body
+warp_2=`{
+warp_3=` float2 d = texsize.zw * 8; // the distance of the 4 surrounding spots (N-E-S-W), where the gradient is calutated by
+warp_4=` // 4 - 12, has impact on the spreading speed
+warp_5=` // (wider distances may result in greater differences
+warp_6=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); // east-west gradient
+warp_7=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); // north-south gradient
+warp_8=`
+warp_9=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1.2 // makes the graininess of the fur
+warp_10=` // 0.5 (very raw) - 3 (fine leather)
+warp_11=` + rand_frame.xy; // needs to be set to keep an overall randomness
+warp_12=`
+warp_13=` float2 uv_bg = lerp(uv_orig,uv,0.4) // scaling the input motion vector down, useful for a lower layer
+warp_14=` + float2(dx.x,dy.x)*texsize.zw *2; // important: this is the spreading factor.
+warp_15=` // 1 to 8 are good values
+warp_16=` // (dependent on the distance the gradient is taken from)
+warp_17=`
+warp_18=` ret.x = GetPixel(uv_bg).x // we will process the value from the previous frame
+warp_19=` - (GetPixel(uv_bg).x - GetBlur3(uv_bg).x) * 0.02 // this part darkens the most contrasty parts only
+warp_20=` // try differnet blur levels too
+warp_21=` - 0.004 // overall fade to black
+warp_22=` // the play of the upper two factors makes the 3D impact
+warp_23=` +(tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.12; // intensity of the hairs (0.04 - 0.4)
+warp_24=`
+warp_25=`}
+comp_1=`
+comp_2=`
+comp_3=`
+comp_4=`
+comp_5=`shader_body
+comp_6=`{
+comp_7=` uv = 0.05 + 0.9*uv;
+comp_8=` ret = tex2D(sampler_main, uv).xyz;
+comp_9=` // SUPER GLOW EDGES - looks awesome w/octopus
+comp_10=` float3 avg_col = GetBlur2(uv);
+comp_11=` ret = abs(avg_col - ret)*6;
+comp_12=` ret *= .65; // a little bit of overbright
+comp_13=`}